Blitz GT

Competitive multiplayer vehicular battle game

Details

Coming soon
PC
Website
Steam page

My developer roles

Online multiplayer
Architecture

Gameplay
Online services

My other roles

Level design
DevOps

Blitz GT is a 4v4 competitive multiplayer racing game with vehicular combat.

My main roles were developing the code architecture and online multiplayer. Blitz GT uses dedicated servers and is server authoritative. I used Netcode for GameObjects and because the game relies heavily on realistic vehicle collisions, the client-side prediction and reconciliation were custom-built.

The game also features matchmaking and a ranked game mode with a battle pass, which I helped develop.

Players can choose between characters, each with their own unique skills, which I also helped prototype and develop.

I was in charge of the build pipeline, making sure the team could iterate and test new features as fast as possible.

https://www.youtube.com/watch?v=NM63Jk8_u8E&